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EPISODES COMPLETED

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Explore the world from the eyes of a person with a mental health condition.

Click on various objects and points of interest around the area to progress through each story and solve the puzzles of each escape room.

At the end, start a conversation with the characters to offer peer support in their times of need.

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The Youth Alliance is a network of agencies that came together in partnership with “Beyond the Label”, to promote mental wellness among youth by encouraging them to seek help early, provide peer support and be the catalyst for change in the movement to reduce mental health stigma.

Co-led by Campus PSY and TOUCH Community Services, and supported by the National Council of Social Service, the Youth Alliance comprises representatives from government agencies such as the Health Promotion Board, healthcare agencies like the CommunityHealth Assessment Team, social service agencies such as AMKFSC Community Services Ltd. and Institutes of Higher Learning (IHLs) like Temasek Polytechnic, Singapore Polytechnic, Republic Polytechnic, and the Singapore Institute of Technology.

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Beyond the Label is a movement to address stigma faced by persons living with mental health conditions in Singapore.

The public education campaign was designed with insights gathered from the NCSS Quality of Life Study and Study on Attitudes towards Persons with Mental Health Conditions conducted in 2016 and 2017 respectively, and aims to:

  • Encourage reflection of existing attitudes the public has towards persons living with mental health conditions,
  • Educate and equip the public with tips on how to interact and support those living with mental health conditions, and
  • Facilitate more conversations about mental health and address prevailing stigma associated with it.
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Belle, the Beyond the Label helpbot
Helps the public gain easy access to relevant services and resources

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Provides free mental health assessment to young adults aged 16 to 30 years old with mental health concerns
Online webchat (Tue to Fri, 1pm to 8pm)

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Provides counselling services to youths
up to 20 years old.

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AFIQAH'S MOOD DISORDER STORY

In collaboration with

Teo Xue Heng

Nadera Binte Abdul Aziz

DEVELOPMENT TEAM

Leong Jia Min

Van Teo

Cho Ming Xiu

Joel Wong

Cindy Grace Chew

Nur Khairunisa Ngaiman

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Episode 1 - Afiqah

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Disclaimer & Liability

Disclaimer and Release from Liability

Physical Condition and Risk of Injury: I, the User, hereby:

  1. knowingly and voluntarily agree, being of legal age and capacity, to the present Agreement and to the terms outlined in the Waiver and Release from Liability.
  2. acknowledge that participating in activities virtually involves a risk of personal injury to myself. I hereby agree that I am a voluntary participant in the activity and I am assuming all risks of injury or abnormal body changes from these activities.

Waiver and Release from Liability

All warranties, conditions and other terms implied by statute or common law are hereby, to the fullest extent permitted by law, excluded.

I warrant, represent and agree that:

  1. I am in good health and have no physical or mental health conditions that affect my ability to participate in the virtual escape room activity and have not been advised otherwise by a medical practitioner.
  2. I hereby personally assume all risk from participating in this activity.
  3. I agree to indemnify, defend and hold harmless to Youth Alliance and its employees, partners, instructors and volunteers from and against any claims, causes of action, damage, judgments, liabilities, fines imposed, fees (including legal fees), costs and expenses incurred by them as a result of my actions or failure to act during the activity.
  4. I agree to observe and obey posted rules and warnings and also follow any instructions given by the organizers.

Goodwill of developing the Virtual Escape Room

  1. The developing team has consulted persons with lived experience and helping professionals to replicate the mental health condition as best and accurate as possible.
  2. Any resemblance to actual persons living or dead, or actual events is purely coincidental.
  3. This virtual escape room serves to increase understanding and empathy for persons with mental health conditions and does not in any way aim to undermine or stigmatize mental illness.
  4. For any enquiries about the virtual escape room, you can contact Youth Alliance for more information.
  5. If you suspect that you are facing mental health related problems, you are strongly encouraged to seek professional help.

Definition of Mental Health Condition

According to the World Health Organization, mental health conditions comprise a broad range of problems, with different symptoms. They are generally characterized by some combination of abnormal thoughts, emotions, behaviour, and relationship with others. Examples are Schizophrenia, Depression, Anxiety, Bipolar Disorder, Obsessive-Compulsive Disorder and Substance Abuse.1

Consent to Photography and/or Videography

I give consent to Youth Alliance to use my images from any photo / film shoots and waive all rights to the images. This includes reproductions or adaptations of the images for general purposes (e.g. website, promotions and articles). I can ask Youth Alliance to stop using my images at any time. I understand that the Disclaimer and Release from Liability is legally binding and will be construed broadly to provide a release and waiver to the maximum extent permissible under applicable law. Any provisions of this Agreement found to be unenforceable shall not affect the validity or enforceability of any other provisions, which may be modified by a court having jurisdiction.

Protection of Personal Data

1 https://www.who.int/mental_health/management/en/

Youth Alliance would need to collect, use, disclose and/or process your personal data to process your application for participation in the virtual escape room activity. By providing your personal data in this form, you hereby consent to the collection, use and/or disclosure of your personal data (or the personal data of your representative) by Youth Alliance for the aforementioned purposes and agree to be bound by Youth Alliance privacy policy.

Consent

I have carefully read this Agreement and agree to the Disclaimer and Release from Liability and fully understand this as a release of any and all future claims or rights of whatsoever nature against Youth Alliance including but not limited to injury or risk of injury resulting from activities while participating in the virtual escape room. I also hereby consent to Youth Alliance to the collecting, using, disclosing and/or processing of my personal data provided in this form for the purposes set out above and in Youth Alliance's privacy policy.

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Episode 1 - Afiqah

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Rules

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    Episode 1 - Afiqah

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    Introduction

    You are Afiqah now, try to find your way out.

    Switch On

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    Get up
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    Episode 1 - Afiqah

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    Torch
    Light

    Diary

    Books

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    Calendar

    Laptop

    Test
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    Cup

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    Mobile
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    Episode 1 - Afiqah

    The Next Day

    It's 10am. Tammy rushes to Afiqah's home. A sobbing Afiqah drags her feet and opens the door as Tammy springs forward to give her a big warm hug. She gives Afiqah a bun, fresh from the bakery. As she eats, Afiqah becomes calm. A heartfelt conversation starts...

    You are Tammy now, support Afiqah in her time of need.

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    Episode 1 - Afiqah

    Conversation From the Heart

    Hey Afiqah, how have you been?

    Afiqah
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    Oh that doesn’t sound good at all. Is there anything I can do to help?

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    You know I will usually diffuse some lavender to help me sleep. It works really well for me. You should try it.

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    There was once I was not able to sleep properly for 5 days. It’s not a really big deal.

    I’m here to listen if you need me.

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    Don’t worry about it. It’s just a phase that you will get out off.

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    What you should do is not think about it so much. You will be fine.

    If you want, I can accompany you to the school counsellor. I’ll be here for you if you need me.

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    It’s just mind over matter. There’s no need to look for help really. What will people say?

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    Take your time. I’ll be just a phone call away if you want support. We can do this together.

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    Episode 1 - Afiqah

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    Episode 1 - Afiqah

    Mood Disorder

    In this episode, did you notice some of the signs and symptoms of Mood Disorder that Afiqah went through? She had displayed a persistent low mood nearly every day, for the past 2 weeks, experienced sleep disturbances, and also suffered a loss of interest in hobbies that she would have previously enjoyed.

    For someone with a mood disorder, they often describe their world as dark and lonely. They may struggle to see a way out. The journey to recovery may also be filled with obstacles, which can be frustrating for them. Mood Disorders are not something that they can snap out of or overcome by ignoring it. However, Mood Disorders are also treatable. Seeking help and accepting help is not a form of weakness, but a sign of strength, courage, and determination to recover and see brighter days.

    Occasionally, when negative or stressful events happen around us, we may experience low moods that are not persistent. Grounding is a technique that can help us pull away from these negative or challenging emotions, by helping us to refocus on what’s happening in the present moment. Grounding is a great skill for everyday practice to soothe our emotions. Today, we will learn one such grounding technique, called 5-4-3-2-1. Notice 5 things that you can see. 4 things that you can touch. 3 things that you can hear. 2 things that you can smell. Finally, 1 thing that you can taste. When you have done this activity, the intensity of the negative feelings should be reduced.

    If you, or someone you know, are experiencing symptoms of mood disorder, please seek help immediately. Click on the resource tab (Main Menu) to see a list of available resources. Remember that hope is available. We are here for you.

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    BREAKING BARRIERS

    Q1

    Before the game, if a friend had a mental health condition, I would have known what advice to give them to get professional help

    • Agree
      Strongly
    • Agree
      Slightly
    • Neither Agree
      nor
      Disagree
    • Disagree
      Slightly
    • Disagree
      Strongly
    • Do not
      know

    Q2

    Before the game, I would be willing to work with a person with a mental health condition

    • Agree
      Strongly
    • Agree
      Slightly
    • Neither Agree
      nor
      Disagree
    • Disagree
      Slightly
    • Disagree
      Strongly
    • Do not
      know

    Q3

    Before the game, I would have been willing to continue a relationship with a friend who develops a mental health condition

    • Agree
      Strongly
    • Agree
      Slightly
    • Neither Agree
      nor
      Disagree
    • Disagree
      Slightly
    • Disagree
      Strongly
    • Do not
      know

    Q4

    After the game, if a friend has a mental health condition, I would now know what advice to give them to get professional help

    • Agree
      Strongly
    • Agree
      Slightly
    • Neither Agree
      nor
      Disagree
    • Disagree
      Slightly
    • Disagree
      Strongly
    • Do not
      know

    Q5

    After the game, I would be willing to work with a person with a mental health condition

    • Agree
      Strongly
    • Agree
      Slightly
    • Neither Agree
      nor
      Disagree
    • Disagree
      Slightly
    • Disagree
      Strongly
    • Do not
      know

    Q6

    After the game, I would be willing to continue a relationship with a friend who develops a mental health condition

    • Agree
      Strongly
    • Agree
      Slightly
    • Neither Agree
      nor
      Disagree
    • Disagree
      Slightly
    • Disagree
      Strongly
    • Do not
      know

    Q7

    How likely are you to recommend this game to your friends and family?

    • 5
      Very Likely
    • 4
    • 3
    • 2
    • 1
      Very Unlikely

    Q8

    Did the e-Escape Room enhance your knowledge on mental health conditions?

    • 5
      Definitely!
    • 4
    • 3
    • 2
    • 1
      It did not

    Q9

    How would you rate the difficulty of this game?

    • 5
      Very Difficult
    • 4
    • 3
    • 2
    • 1
      Very Easy
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    BREAKING BARRIERS

    You have successfully completed Episode 1.
    Episode 2 will be launched in October 2020.

    PLEASE USE LANDSCAPE MODE